Welcome, for Spring 2002 the LCI research
team, Eric Overholt and Jeff Kent, are investigating
subcultures surrounding computer gaming. Growing up
in a post-Atari age, we have been following and participating
in videogame culture. We are the first generation to
have grown up in a time when videogames were already
in existence. This magazine represents a unique opportunity
for undergraduates to explore the deeper implications
of gaming, proving to our parents that videogames have
not rotted our brains and that buying us a Nintendo
has helped the two of us in school.
The subcultures we explore spring up as
a result of the modularity of the digital age. The
nature of digital code allows videogames that once existed
in a console to be placed into a new framework of the
PC. Similarly, the modularity of digital age also allows
for game modifications, bootlegging and cheating for
contemporary videogames.
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