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Featured
Review
Cyberspace Textuality: Computer
Technology and Literary Theory
Marie-Laure Ryan, ed.
(1999)
reviewed
by:
Jennifer Jones
In her Introduction (1976) to The Left Hand of Darkness,
Ursula K. Le Guin writes, "Distrust everything I say.
I am telling the truth." This statement identifies what
Le Guin understands the contract constitutive of imaginative
textual experience to be. As she goes on to say, "[i]n
reading a novel, any novel, we have to know perfectly well
that the whole thing is nonsense, and then, while reading,
believe every word of it." Similarly, Orson Scott Card
articulates, albeit with a different focus point and outcome,
his understanding of the textual experience in his Introduction
(1991) to Ender's Game: "The story of Ender's
Game is not this book, though it has that title emblazoned
on it," he writes. "The story is one that you and
I will construct together in your memory. If the story means
anything to you at all, then when you remember it afterward,
think of it, not as something I created, but rather as something
that we made together."
Le Guin and Card make these claims years in advance of the
contemporary theories of textual experience provoked by virtual'
technologies such as Internet, WWW, gaming, electronic mail/discussion
threads, and MUD/MOO environments. Yet their claims resonate
so strongly as to seem almost synonymous with the terms lauded
as definitive of the power and novelty of these electronically-mediated
textual experiences: immersion and interactivity, respectively.
Is the idea of the suspension of disbelief the literary-theoretical
equivalent of the concept of immersion attached to virtual
reality? Or is the fictionality offered by a novel fundamentally
different from the virtual environment of a MOO due to the
fact that the latter is produced by technologies and delivered
through a medium that is itself fundamentally different from
printed matter? In the same vein, is interactivity as Card
develops it, as a symbiotic creative experience between the
author of a novel and its reader, equivalent to the interactivity
offered by a hypertext poem? Or is the power of hypertext
interactivity disbanded by this comparison?
I
invoke the particular resonances between Le Guin and Card's
statements with discourses of cyberspace and virtual reality
and the questions they provoke because they exemplify the
basis for the pervasive sense of urgency, interest, and anxiety
at work in Cyberspace Textuality: Computer Technology
and Literary Theory (1999), a feverish anthology edited
by independent scholar Marie-Laure Ryan. The fundamental
question around which Cyberspace Textuality forms is
that of how our relation to the written word has been altered
as a result of this new medium of textual experienceelectronic
textualityushered
in by the new technologies. But as Ryan points out in her
Introduction, this anthology comes as a second-generation
attempt to answer this question, and as such, tries to be
mindful of and yet also avoid the straightforward prophesies
of salvation, doom, and Luddite resistance to electronic textuality
and culture in general that have come to define critical and
theoretical work in this area. As a result, the position Cyberspace
Textuality takes on the question of what is the relation
between the experience of print-mediated textuality and electronically-mediated
textuality is neither one of transcendental similarity nor
absolute difference. In other words, Cyberspace Textuality
makes clear that the resonance between Le Guin's definition
of the experience of reading novels with contemporary theories
of immersion must be considered. However the worth of this
resonance, as well as what is lost when we concede it, is
also strongly at issue. The result is that the various contributors
of this volume both struggle to develop a poetics of electronic
textuality that supports its novelty and struggle to dismantle
our critical sense that such a poetics is possible divorced
from history, or literary tradition.
In
addition to confronting the question of electronic textuality
as an experience that both is and is not productively understood
within the parameters of the Codex book and literary history,
perhaps the most rigorous and nuanced work Cyberspace Textuality
offers to readers is the attention paid by its contributors,
in all of its areas of concentration ("Cybertext Theory,"
"Cybertext Identity," and "Cybertext Criticism
as Writing Experiment") to some of the fundamental terms
surrounding the debates about electronic textuality. The now
almost ubiquitous terms such as virtual reality, virtuality,
cyberspace, as well as immersion and interactivity are both
discerned as such and worked through carefully to derive theoretically
complex and yet specific definitions via attention to etymology
(for instance Ryan's attempt to use the etymological roots
of virtual' to create a satisfying theory of the term
for contemporary usage and understanding), historical specificity
(Mark Poster's claim that virtual reality must be thought
in terms of the particular machines that enable it in contemporary
culture), theoretical/imaginative terms that have helped to
usher in these terms' usages (attention to the birth of the
term "cyberspace" in William Gibson's Neuromancer
as well as the relation of terms like Baudrillard's "simulacra"
or Derrida's "hauntology" to define virtual reality),
and contemporary usages of these terms that affect their meanings
or lack of meanings (the rampant and almost interchangeable
use of the prefixes "cyber" and "virtual"
by marketers and users of the new technologies).
Marcos
Novak has said that "Cyberspace is poetry inhabited,
and to navigate through it is to become a leaf on the wind
of a dream." Cyberspace Textuality asks us not only to
consider the value as well as the dangers of this tantalizing
claim for the experience of electronic textuality, but it
also asks us to consider whether such a statement can be altered,
such that we read, "The fictional worlds of Henry James
are poetry inhabited";
or, "The Prelude is poetry inhabited";
or, "Neal Stephenson's The Diamond Age is poetry
inhabited, and to navigate through it is to become a leaf
on the wind of a dream." And if not, then why.
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Browse
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Agrippa (A Book of the Dead) William Gibson
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"Modern Marvels: The Internet: Behind the Web"
History Channel (2000 TV episode)
Eric Feay
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Alfred Bester (1956 novel)
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Victory Garden Stuart Moulthrop (1995 hypertext
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Jeen Yu
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