Thu, 4/10
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The Ironic Dream
N. Katherine Hayles, How We Became Posthuman
“In “A Manifesto for Cyborgs,” Donna Haraway wrote about the potential of the cyborg to disrupt traditional categories. Fusing cybernetic device and biological organism, the cyborg violates the human/machine distinction; replacing cognition with neural feedback, it challenges the human-animal difference; explaining the behavior of thermostats and people through theories of feedback, hierarchical structure, and control, it erases the animate/inanimate distinction. In addition to arousing anxiety, the cyborg can also spark erotic fascination: witness the female cyborg in Blade Runner. The flip side of the cyborg’s violation of boundaries is what Haraway calls its ‘pleasurably tight coupling’ between parts that are not supposed to touch. Mingling erotically charged violations with potent new fusions, the cyborg becomes the stage on which are performed contestations about the body boundaries that have often marked class, ethnic, and cultural differences. Especially when it operates in the realm of the Imaginary rather than through actual physical operations (which act as a reality check on fantasies about cyborgism), cybernetics intimates that body boundaries are up for grabs.” (84-5)
“As Donna Haraway has pointed out, cyborgs are simultaneously entities and metaphors, living beings and narrative constructions. The conjunction of technology and discourse is crucial. Were the cyborg only a product of discourse, it would perhaps be relegated to science fiction, of interest to SF aficionados but not of vital concern to the culture. Were it only a technological practice, it could be confined to such technical fields as bionics, medical prostheses, and virtual reality. Manifesting itself as both technological object and discursive formation, it partakes of the power of the imagination as well as of the actuality of technology. Cyborgs actually exist. About 10 percent of the current U.S. population are estimated to be cyborgs in the technical sense, including people with electronic pacemakers, artificial joints, drug-implant systems, implanted corneal lenses, and artificial skin. A much higher percentage participates in occupations that make them into metaphoric cyborgs, including the computer keyboarder joined in a cybernetic circuit with the screen, the neurosurgeon guided by fiber-optic microscopy during an operation, and the adolescent game player in the local video-game arcade.” (114-5) |