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Instructional
Improvement Proposal, 2007
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- Date:
February 20, 2007
- To: Ronald W. Tobin,
Assoc. Vice Chancellor Academic Programs
- From: Profs. Alan Liu
and Rita Raley, Co-Directors of English Department
Literature & Culture of Information Specialization
(Transcriptions Project)
- Re: Proposal for Instructional
Improvement Grant
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Abstract:
Web 2.0 Pedagogy Initiative |
The Transcriptions Project on Literature and the Culture of Information in the
English Department (and its associated Literature and Culture of Information
undergraduate specialization [LCI]) are seeking an Instructional Improvement
grant for an undergraduate pedagogy development initiative that will add
significant, new "Web 2.0" capabilities to the instructional resources it has
previously created for the English Department. Broadly defined, Web 2.0 refers
to trends in online information architectures that promote social-networked,
user-created content--for example, blogs, wikis, "folksonomical" tagging
sites, and "massively multiplayer" virtual
environments.[1] Transcriptions/LCI requests
funding to extend the online English Department Knowledge Base into a wiki
(EDKB-Wiki) and to create an instruction space in the Second Life online
virtual world (Second Life Instructional Space). The combined effect will be
to expand use of the department's online instructional resources and to enable
new kinds of instructional activities (including shared meetings with classes
at other universities).
The Web 2.0 Pedagogy Initiative will be staffed by graduate student assistants
supervised by Professors Alan Liu and Rita Raley, who have in the past
overseen development teams funded by Instructional Development, UC Office of
the President, and the National Endowment for the Humanities. Much of the work
would be done in Summer through Fall 2007, with follow-up development and
assessment in Winter 2007 and Spring 2007.
The initiative will be used immediately by at least 12 Transcriptions/LCI
undergraduate classes in academic year 2007-2008,with growing numbers in
succeeding years as the resources developed by Transcriptions are adopted by
courses run by the other "centers" in the English Department (the Early Modern
Center; the American Cultures and Global Contexts Center). Alan Liu, who has
been designated the chair of the English Department's Undergraduate Committee
for 2007-2008, also has overall responsibility for ensuring that the benefits
of the Web 2.0 Pedagogy Initiative are
spread widely in the department.
Transcriptions and
the English Department will contribute significant cost-sharing to this
initiative, committing TA-support, equipment, technology assistance, and
the fees for the Second Life world for a minimum of three years.
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1.
Historical Context |
Beginning in 1998 when it received a three-year grant from the National
Endowment for the Humanities (supplemented by College of Letters & Science
and Instructional Improvement funding), the Transcriptions Project has led the
English Department in developing information technology both as a facilitating
instrument of teaching and as a topic to study in its own right in relation to
older humanistic media (oral, written, print).
The characteristic pattern of development has been for Transcriptions to
innovate the use of a new technology; present that technology to instructors
and students in colloquia; and then to help the other technology-intensive
"centers" resident in the English Department create their own resources (the
Early Modern Center and the American Cultures and Global Contexts Center).
As a result, the UCSB English Department is now recognized as one of the
nation's leaders in humanities computing. Major projects relevant to
instruction that have been accomplished from 1998 to the present include the
following:
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Transcriptions Project ("Transcriptions:
Literary History and the Culture of Information"): a research and
curricular initiative in which multiple faculty and graduate students design
courses, research materials, colloquia, and online resources devoted to the
thoughtful implementation of digital technology in the humanities.
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Literature and Culture of Information (LCI)
Undergraduate Specialization: a curricular specialization within the
English major in which students take at least four upper-division LCI
courses from an average of 6-8 offered each year. LCI courses also enroll
other English majors as well as a wide spectrum of students from other
disciplines. Recently, the LCI has expanded into lower-division courses with
the addition of 6 English 10LC courses each year. The course, which students
can take to fulfill the prerequisite for the English major, is an
introduction to literary analysis that also introduces students to methods
of studying new forms of literature produced in visual and digital media.
LCI courses require students to learn to produce resources for the Internet
(e.g., through Web-authoring assignments).
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English Department Coursebuilder
Initiative: Transcriptions completed for the English Department a
Coursebuilder Web-site creation system now being used by many of our
instructors by itself or in tandem with Moodle. A Coursebuilder Adoption
Initiative widened the use of the system in the department through
instructor workshops, research-assistant support, and the completion of
documentation for the system.
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English Department Web Site and
Database: one of the nation's earliest content-rich, database-driven
humanities department Web sites. The site is a database-to-Web system (using
SQL Server as the backend) that allows instructors and staff to update
content dynamically through Web forms.
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English Department Knowledge Base
(EDKB): An extension of the English Department Web site designed to
house shared instructional resources, including syllabi for courses,
teaching materials and assignments, and a variety of resources for both
instructors and students (e.g, instructional guides, the department's TA
handbook, etc.)
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Early Modern Center Image Gallery: a
database-driven gallery of online study images of art, architecture, and
manuscript facsimiles from roughly 1580 to 1800 (restricted by password to
instructional use). The Image Gallery allows instructors to use Web forms to
build sequential or parallel "slide shows." It is also searchable and
browseable in multiple ways, and includes textual annotation.
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Related Digital Initiatives: The English
Department is the home of Voice of the Shuttle, one of the oldest and
best-known humanities portals and of the English Ballad Archive, a major
archival digitization project funded by the NEH. The Department is also the
home of the University of California Transliteracies Project (a UC
Multi-campus Research Group [MRG] headquartered at UCSB), as well as
previously of the Digital Cultures Project MRG.
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2. Current & Future
Context |
The most significant development in the last year is that Transcriptions/LCI
has taken a stake in so-called "Web 2.0" technologies. This means
that it has committed to the premise that blogs, wikis, social networking, and
online simulation environments (including not just "massively multiplayer
online gaming" but general purpose virtual worlds such as Second Life) can add
significant value to academic instruction. All these technologies in the
extended Web 2.0 family revolve around the notion that the true potential of
"knowledge work" is unleashed when large numbers of users are allowed to "add
value" collaboratively to pooled data resources that can be progressively
altered, added to, or otherwise evolved through the Web with little prior
technical knowledge. In the case of such well known, general-public examples
as Wikipedia, this model has been remarkably successful, but also has been
plagued with notable problems (demonstrated in the various Wikipedia
controversies of the past year concerning "edit wars, "vandalism, and so on).
But the model is much less problematic in a classroom community made up of an
instructor and her or his students, all of whom are known to each other. In
such a constrained, quasi-trust community, more of the advantages--and less of
the problems--of Web 2.0 come to the fore.[2]
Beginning in 2005-6, Transcriptions/LCI experimented with classroom wikis not
just to present course materials but--true to the two-way nature of Web
2.0--to serve as the platform for student research. Examples include Alan
Liu's English 194 and Jeremy Douglass's and Kim Knight's instances of English
10LC. In Liu's English 194 in Spring 2006, for example, students used the wiki
(driven by a local instance of the MediaWiki open source software that
underlies Wikipedia) to post their research, edit each other's work, create
glossary definitions, accumulate a shared bibliography, and "publish" the
whole ensemble to the public prefaced by inventive introduction pages. In
addition, students created their own "bio" pages for the class wiki--a task
that led to a surprising surge in student engagement with the course. This was
now "their" course, not just the instructor's.
Similarly, in 2006-7, Transcriptions/LCI is beginning to experiment with the
well-known online simulation environment, Second Life, which allows users to
add content by building not just their personal avatars (representations of
themselves) but also property, buildings, spaces, props, and other virtual
objects--all with the aim of extending the range of social interaction and
knowledge exchange than can occur online. Second Life is now used widely not
only by the general public but increasingly by business and educational
institutions to host virtual meetings, walk-throughs, performances,
exhibitions, and other events. A significant number of major universities
elsewhere (e.g., Harvard, Duke, UCLA) are beginning to develop classroom and
library presences in Second Life. (See "Capsule Summary: Second Life" below.)
In Spring 2007, Rita Raley's course English 146CC, "Literature of Technology:
The Culture of the Copy," is conducting the first UCSB English Department
class meeting in the Second Life environment.
Other Web 2.0 technologies have also been integrated into Transcriptions/LCI
technology, including adapted uses of the WordPress blog-platform (or content
management system) for course sites.
All of the above experimentation has been "rolled out" by Transcriptions/LCI
with sufficient support to ensure that it does not also "roll over" department
members. Transcriptions/LCI provides TA/RA services for instructors as well
as regular drop-in support hours in its technology studio in the English
Department (South Hall 2509). In addition, it regularly disseminates
information about pedagogical innovations through workshops and colloquia.
For example, on June 8, 2006, it presented to interested faculty and students
an overview of Web 2.0 for the classroom. Topics included:
Similarly, on May 11, 2006, Transcriptions presented a colloquium on Second
Life, supplemented by secondary readings on the topic.
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3. Proposal |
Transcriptions/LCI is asking for an Instructional Improvement grant for a
Web 2.0 Pedagogy Initiative. The proposal includes two parts:
(A.)
EDKB-Wiki: Migration and Extension of the
Instructional English Department Knowledge Base (EDKB) to a
Wiki:
Rationale for EDKB-Wiki:
In 2003-2005, Transcriptions led the English Department in expanding the
variety and amount of its shared online instructional materials in a branch of
the Department Web site called the English Department Knowledge Base (EDKB).
Materials currently in the EDKB include syllabi, teaching notes, glossaries,
historical guides, writing guides, and other resources for commonly taught
courses. Part of the EDKB is available to instructors only, while other parts
are accessible to students. The general goal of the EDKB is to make resources
created for one course available for use where they are needed in other
courses. Thus for example, a repository of annotated links or a bibliography
of criticism designed for English 146EN (Contemporary Experimental Narratives)
is now available to English21 (Introduction to Narrative), and vice versa. So,
too (to take another example), all instructors in the department now have
access to an evolving archive of primary materials organized by author and
topic (examples include "Caribbean Poetry," "T.S. Eliot," and "William
Gibson").
The technology now housing the EDKB combines static Web pages (created through
Dreamweaver) and dynamic database-to-Web pages (resident within Alan Liu's
custom-designed Voice of the Shuttle system). While quite advanced when this
technology was originally created, it has limitations (endemic to all "Web
1.0" information architectures) that affect the use of the system. In
particular, content-creation for the EDKB in its present implementation is de
facto restricted to instructors and students who have the technical skills
(knowledge of HTML, knowledge of FTP and how/where information is stored)
needed to post materials easily. (Staff support for such work is not practical
both because of limited office staffing and because staff usually are not
trained in the research and pedagogy methods that would allow them to adapt
course materials for the Web without extensive faculty supervision.)
To unleash the potential of the EDKB to a wider pool of instructors and
courses--and to amplify the resources available in it in the now classic
pattern of "Web 2.0"--Transcriptions/LCI proposes to migrate the EDKB to the
open source MediaWiki application (familiar to most
users as the wiki that drives Wikipedia). Because editing in this environment
requires far less technical knowledge on the part of users (who place content
in pre-defined templates, link content with a simplified set of tags, and collaborate
on multiple documents with the safety-net of a version-tracking system), it
will allow many more courses to participate. The end-goal of the EDKB-Wiki
is to allow a larger number of instructors and their students in the department
to contribute to shared instructional resources.
Capsule Summary: Wikis
The most engaging attribute of a wiki is that it is an open
repository of content. In the most liberal instance of a wiki, anyone
may read the content, free of charge, and anyone may contribute articles,
regardless of their credentials. To facilitate this, wikis are designed
using web 2.0 logics and technologies that encourage a wide base of users and
contributors. The most fundamental of these logics is
"simplicity." A contributor need not know any advanced scripting
languages in order to become a fully functional contributor to a wiki.
Instead, the user adds content via a text editor with simple formatting
buttons. The interface does not greatly differ from that of most word
processing programs. Thus, users are able to adapt to writing in the
wiki with an insubstantial learning curve. For instance, instructors
in the UCSB English Department, such as Alan Liu, Jeremy Douglass, and Kim
Knight, have used wikis in various ways to facilitate courses, even with the
most technologically inexperienced students.
Moreover, wikis are often lauded as a simple platform for
collaboration. Once a contributor writes an article, any other user may
revise or expand upon it. Thus the entire user community benefits from
the diverse body of contributors. It is true that this causes occasional
problems in large scale wikis, such as Wikipedia. However, on a smaller
scale, in a user community where the readers and contributors are all known,
the types of problems experienced by Wikipedia are unlikely to occur. On
the off chance that editorial challenges or vandalism should take place, there
are several administrative options available for solving these issues.
Wikis save what is known as a "version history" that allows administrators to
roll back any changes to a previous version of the document. Articles can also
be restricted or locked to prevent abuse.
In addition to simplicity, wikis draw upon the web 2.0
logic of "folksonomy." Rather than having a software program with a
predetermined taxonomic structure, a wiki allows its users to determine the
organizational strategy that makes the most sense for them. Contributors
add articles and may categorize them according to user-created "tags."
For example, a lesson plan on reading Romantic era poetry, may be multiply-categorized
as "lesson plan," "poetry," "close reading," "Wordsworth," and the
names of any other authors included. Other users may add tags to
articles as they see fit. Having content that is organized in a
multi-valent way and according to a user-determined "folksonomy" eases the
search process and results in serendipitous searching in which users may
encounter useful articles that they were not originally seeking. In
other words, it increases the use value of the wiki.
Combining ease of use, the potential for
collaboration, and multiple options for organization, wikis provide both readers
and contributors with an efficient and user-friendly tool to manage large
repositories of content. The structure of a wiki lends itself to
multiple users collaboratively managing a dynamic database of collective
content.
Plan for EDKB-WIKI:
"Transcriptions/LCI will establish a locally-controlled instance of the
open-source MediaWiki application on the English Department's Linux server.
(This server was acquired last year to allow the department to begin taking
advantage of open-source applications. It currently houses several existing
instances of MediaWiki used for particular courses.) Editing on the EDKB-Wiki
will be restricted to department instructors and--in specific cases--students
taking courses or assisting instructors. (Establishing permissions for
students to help with specific parts of the site as opposed to others may
require setting up two interlinked instances of MediaWiki.) Specific development
plans for the EDKB-Wiki include:
-
Migrate existing EDKB content. During development of the new EDKB-Wiki,
existing content in the EDKB will be migrated to the new platform and integrated
into the wiki structure.
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Develop new content. New content will be added, including lesson plans,
assignment descriptions, guideline statements regarding the instructional
use of new technologies. For example, an especially high-value task for Transcriptions/LCI
is to put online in the EDKB-Wiki the repository
of teaching materials accrued from the new English 10LC courses taught
in the past two years. After the initial development period, new content
will continue to be added on a quarterly basis by individual instructors,
who will no longer dependent on one or two technically elite gatekeepers
to collect and add material.
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Tag content. Content will be categorized using multiple organizational
tags to facilitate easy access.
- Add commentary to EDKB-Wiki materials. Commentary will
be added to high-value assignments and syllabi, recording the experience
of instructors, indicating variants that have been tried, and outlining future
experiments that might be tried.
- Create FAQ and Q&A spaces in the EDKB-Wiki. Portions of the
wiki will be set up to facilitate communication between instructors, students,
and department staff. FAQ: a "frequently asked questions" section
will answer questions often posed by instructors (e.g., "How do
I approve eGrades prepared by my teaching assistants?") and students
(e.g.,
"what courses are still open this quarter?") Q&A: a
more informal, ad hoc Q&A
forum will facilitate the ongoing collective discussion
of instruction in the department. For example, discussions of course planning,
administration, and enrollment policies may be significantly improved
if the department's faculty Undergraduate Committee can post issues it is
considering to solicit feedback from other instructors and from students.
- Create shared glossary of literary terms. A portion of the wiki
will be set up as a common glossary of literary terms to which instructors
and students working on a supervised assignment can contribute. For instance,
a term such as "close
reading" might
be collaboratively defined and then evolved by subsequent classes. A starter
set of frequently used terms will seed the glossary. Existing syllabi
and assignments in the EDKB will be hyperlinked to the common glossary.
- Create shared bibliography. A high-value task is to
add course bibliographies to the EDKB-Wiki so that instructors designing
a new course can see at a glance what other instructors in the area have
taught. The bibliography will be annotated/linked so that included works
are associated with syllabi and assignments held elsewhere in the EDKB-Wiki.
A secondary function of the shared bibliography will be to serve as a convenient
style-guide for students learning how to create footnotes or bibliographies
(especially in the case of references to online works requiring new forms
of citation).
(B.) "Second
Life" Instructional Space: Establishment of a Classroom Space and Adjoining
Gallery/Performance Space in an Online Virtual Environment
Rationale for Second Life Instructional
Space:
Transcriptions/LCI has researched the increasingly prevalent use of the Second
Life online virtual world for academic instruction and has consulted with
faculty and experts at other universities knowledgeable in this area. (See
"Capsule Summary: Second Life"). Based on this investigation,
Transcriptions/LCI instructors feel that Second Life has the capability not
just to augment their courses about the relation between literature and "new
media" (in regard to which Second Life is itself a topic) but to open up
entirely new kinds of instruction wedded to new topics.
In particular, Transcriptions/LCI envisions using Second Life as the most
practical, low-cost way to enable new kinds of shared, interdisciplinary
classroom activities that break down the barrier between the standard literary
(and humanities) method of "interpretation" and such dominant methods of
knowledge in other disciplines as "experiment," "model,""map,""survey,"
"interview," "game theory," "simulation," "prototype," and so on. All
of the above named methods increasingly converge today in digital methods and
media, and it is the special mission of Transcriptions/LCI courses in the next
several years to exploit digital technology to give humanities students
exposure to that convergence, one that stands to benefit them as they prepare
for a future in which humanities graduates increasingly collaborate with other
disciplines. Thus a significant number of Transcriptions/LCI courses in
2007-2008 are either focused thematically on the relation of literary works
to other kinds of works (and literary interpretation to other kinds of research)
or include assignments that require students to make such an interdisciplinary
connection--e.g., by not just interpreting a literary work but also
investigating it according to at least one other paradigm of research
(creating a GIS-based map, role-playing a scene in an online world, creating
a simulation, etc.)
Second Life is the most practical networked digital technology capable of
creating a "world" in which such paradigm-bending instructional activities can
occur through digital simulation. In this regard, "practical" has a double
sense that is advantageous. On the one hand, Second Life makes it doable for
humanities instructors and students (even the most technologically inclined of
whom usually lack advanced programming skills) to take advantage of an
advanced simulation environment. But, on the other hand, Second Life is not
simply an off-the-shelf, take-it-as-it-is environment. Instead, it affords
users considerable power to be practitioners themselves, building, designing,
and exchanging.
In addition, Transcriptions/LCI instructors are excited about one other
unprecedented kind of instructional activity enabled by Second Life:
collaborating with undergraduate courses at other institutions by means of a
limited number of common meetings held each quarter in the simulation
environment. Toward this goal, Transcriptions/LCI has agreements-in-principle
with members of the faculty at Duke University and at UCLA to partner their
courses with ours through Second Life in 2007-2008 (see details below; see
also "Appendix: Letters of Support.")
Capsule Summary: Second Life
Second Life is one of the most widely used of the general-purpose
Internet-based, immersive, 3D, and highly scalable (massively multi-user)
"virtual worlds" where users can create an avatar (a visual, mobile
representation of themselves), create richly rendered spaces and objects,
and interact with each other as well as with various media sources (e.g.,
videos). (Such virtual worlds are general-purpose relatives of the more
specialized "massively multiplayer online gaming" [MMOG] environments
devoted to collaborative computer gaming.) In early February 2007, there
were 30,000 concurrent users of Second Life, out of a total of approximately
100,000 active accounts. (There were two million active or inactive accounts
in all in December 2006). [3]
One of the key features of Second Life is akin to that of Web 2.0 in
general: it allows users to add value to the world and, uniquely, to take an
ownership stake in such added value (both in terms of collective use of
shared resources and individual ownership of artifacts/sites).
The combination of a critical mass of users and the above mentioned features
has in the past year brought not just individual members of the public but
major for-profit and non-profit institutions into Second Life, where they
purchase property and build resources for public use or for internal
meetings and training workshops. Currently, for example, the following
institutions have either established or are building presences in Second
Life: Adidas Reebok, American Cancer Society, BBC Radio 1, Creative Commons,
Dell, Disney, IBM, MTV, Reuters, Starwood Hotels, Sun Microsystems, Toyota,
Wells Fargo. [4]
Importantly, approximately 70 educational institutions have moved into
Second Life. The following institutions, for example, have built facilities
or held classes in the virtual environment that are managed by program units,
individual faculty, or both: UCLA, UC Berkeley, UC Davis, Harvard Law
School, Stanford U., Duke U., NYU, Pennsylvania State U., Trinity U.,
U. Texas at Austin, U. Wisconsin at Madison, Seton Hall U., Rochester
Institute of Technology, and Ohio U. Some of these examples are
discussed in the 2007 Horizon Report
released by The New Media Consortium and EDUCAUSE. Another source with
special expertise on the UC system is a forthcoming story in
UCLA Magazine by Jack Feuer (an
advance description of which Feuer sent to Transcriptions/LCI with selected
examples and citations). [5]
The 2007 Horizon Report summarizes the
educational rationale for using Second Life (and similar virtual online
environments) as follows. The statement is worth excerpting at length:
Virtual worlds can be used to create very effective
learning spaces. Since they are generalized rather than contextual, they are
applicable to almost all disciplines. Settings can be created to pertain to
any subject or area of study; locations and artifacts can be as realistic and
detailed, or as generic and undefined as desired. 3D construction tools allow
easy visualization of physical objects and materials, even those normally
occurring at cosmic or nano scales.
The social aspects of virtual worlds are also useful
for educational purposes. These worlds lend themselves to role playing and
scenario building, allowing learners to temporarily assume the
responsibilities of an astronomer, chemist, or engineer without incurring
real-world consequences. Researchers and ethnographers have ventured into
worlds like Second Life to interview and study the inhabitants. New art
forms are emerging in these spaces that take advantage of the unique
possibilities for expression available in them. Machinima filmmaking using
virtual world settings and avatar actors is just one example; new forms of
sculpture, painting, and architecture are also evolving. . . .
A sampling of applications of virtual worlds across
disciplines includes the following:
* Expand understanding of cultural and societal
experiences. Many virtual worlds offer an opportunity for students to
create as well as observe their surroundings. A literature course at the
University of Texas at Austin forwards its goal for students to engage in
discovery learning and gain deeper understanding of world literature by
extending a study of world architectural styles into Second Life. Students
create their own buildings that reflect styles they have studied, enabling
them to carry their experience of world literature into a virtual world.
* Experiment with new art forms. Virtual worlds lend
themselves to creative work, blending flat texture design with more sculptural
three-dimensional forms. The Otis College of Art and Design has built a
gallery, sculpture garden, and meeting space in Second Life, where students
and faculty can exhibit work that stretches their creativity in painting,
sculpture, fashion design, cinematography, interactive displays, and other
media.
* Stage theatrical productions. All of the
activities that are part of real-world theatrical productions have
counterparts in virtual worlds: costume design, set design, scriptwriting,
choreography, acting, and directing all contribute to a virtual play as to a
real one. Productions from murder mysteries to westerns have been staged
in Second Life.
* Learn through simulations and role-playing.
Simulated problem-solving activities can be planned in custom settings like a
hospital room, a power plant, or even an entire town. Students can
become doctors, patients, journalists, or anyone else as they work to
accomplish goals within the simulated environment. A few proof-of-concept
simulations have opened the door to a host of these activities, and many are
now in development.
Particularly elaborate educational sites in Second Life include the
simulation of a real world room at the Harvard Law School where students
are taught argument skills. (See the video of the Harvard Law School Second
Life room on YouTube at
http://youtube.com/watch?v=ZUNAhzwZkdU). Another elaborate project was
created by the New Media Consortium to house
a virtual campus . . . that
includes a library, museum, planetarium, auditorium, classrooms, and a welcome
center. In the fall of 2006, the community affiliated with the campus
had grown to nearly 1000 educators. . . . Plans included a machinma
school and a life sciences center. The NMC has hosted several events on
the virtual campus including IBM's Global Innovation jam, a Howard Rheingold
keynote speech, and an Second Life artists event.
[6]
Less elaborate educational sites created or managed by individual faculty
(or small-scale program units) include the classroom built by Professor
Timothy Lenoir's Fall 2006 course at Duke University. (See Lenoir's
letter in "Appendix: Letters of Support" as well as the pictures he sent
to Transcriptions/LCI, below.)
Beyond the virtual classroom, there is also an entire "world" to explore
within Second Life, with all of the wonder and disorientation that implies.
It is not uncommon for English speakers to find themselves in the minority,
engaging with the avatars of people for whom English is a second or even
third language. Students who have already been thinking about the problem of
"Global English" (including minority languages, cultural imperialism, and
the emergence of new idiolects such as "Spanglish" and "Hindlish") will be
particularly engaged by an immersive environment in which text messaging is
multi-lingual and abbreviated, somewhat like the uses of language common to
SMS and chat settings, yet also "foreign." As we know, that encounter with
difference or strangeness is a particularly powerful educational moment.
Other topics for discussion that are raised by a virtual environment such as
Second Life include global citizenship; race and gender performance;
community; and market economies.
Instructors, students, and others create avatars,
navigate, and interact in Second Life using free accounts and a free client
program on their computer. It is important to stress that the program is
remarkably easy to use, the introductory tutorial brief and informative, and
the interface familiar to users accustomed to basic pie and windows
menus. To organize a virtual class session, the instructor sends the
"slurl" (the Second Life URL) to the students over email; this allows them
to navigate directly to the appointed space. They follow the link and are
presented with the kind of basic membership screen that one encounters for
nearly every community online. After choosing a user name and
password, students are given the option of editing the appearance of their
avatars; they can do so or they can choose to continue in the guise of one
of the default characters. Basic movement would no doubt be intuitive for a
UCSB audience and certainly so for anyone who has ever played a video game:
the left arrow moves the avatar left and movements such as "sit here" are
available from the pie menu. Moreover, the help menu in Second Life is
extensive and, as one would expect from an open-source program, there are a
number of wikis where users discuss everything from the most basic questions
of navigation to details of code (these wikis are especially useful for
programmers and artists creating objects in the virtual world).
Although the basic accounts the students would create are free, a paid
subscription is necessary to buy "property" on which to build an
architectural site. Property is then priced by square area. A
subscription is $72 annually; and a 2,049 square-meter parcel adequate for
a small-scale instructional site is $180 annually.
[Transcriptions/LCI and the UCSB English
Department is committing to a minimum of three years of this combined
standing cost as well as to providing computers in its facilities with the
Second Life client program pre-installed and supported by Transcriptions
TAs. (See proposal details below.)]
Plan for Second Life Instructional Space:
While instructors and students in Transcriptions/LCI courses will eventually
be involved in designing objects and activities in the Second Life
instructional space, advance work will need to be done to develop the basic
UCSB English Department site in that space, create supporting (help)
resources, and train users. Transcriptions/LCI thus proposes the following
plan (N.B.: development tasks and training in
the first year will be funded by the Instructional Development grant, while
purchase, maintenance, and ordinary or continuing training/support will be
funded by Transcriptions/LCI and the English Department):
-
Subscribe to Second Life and purchase property. A tenured faculty
member in Transcriptions/LCI (either Alan Liu or Rita Raley, the latter of
whom will likely be officially tenured as of July 1, 2007) will subscribe to
Second Life at the "Premium Annual" rate of $72/year, which allows the
member to purchase property in the virtual world. The faculty member will
then acquire 2,049 square meters of property at $180/year. (These standing
fees will be funded by Transcriptions/LCI and the English Department for
a minimum of three years--a time period chosen to allow for assessing results
as well as evaluating evolving technologies.) The faculty member in whose
name the Second Life property is deeded will sign a document entailing the
property to a successor in the English Department in the eventuality that
he or she leaves the university.
-
Build a classroom space. With the aid of graduate student
research-assistance hours funded by the Instructional Improvement grant,
Transcriptions/LCI will design and build a classroom space on its virtual
property using the building tools/methods in Second Life. Most of this
construction will be done from scratch so as to avoid needing to purchase
virtual materials or structures from other users and businesses in the
Second Life world, which has its own economy (based on "Linden dollars,"
which are tradeable for real-world currency). However, any purchases of
necessary materials, props, or structures will be funded by
Transcriptions/LCI and the English Department.
Though the exact design of the classroom space
has not been decided, it will certainly not be a replica of the English
Department 's existing South Hall classrooms, many of which students in a
recent survey faulted for being underfunded, under-designed, and
under-equipped by comparison with posher digs elsewhere on campus. Instead,
the classroom space will possibly blur the boundary between indoors and
outdoors--e.g., a quiet garden spot or neo-Greek amphitheater. The design of
the space will likely continuously evolve through feedback from instructors
and students. The 2,049 square meters of total property will also be enough
to bud a second, alternative virtual classroom in the future if needed.
-
Build a gallery/performance space. With the aid of graduate student
research-assistance hours funded by the Instructional Improvement grant,
Transcriptions/LCI will design and build a gallery/performance wing
adjoining its main classroom space. The purpose of this wing is to allow
students in courses to set up installations, exhibit assignments, show
materials, perform scenes (e.g., role-playing of literary works), etc. The
design of this space will be "loft"-like so that it can serve many, flexible
purposes. The space will also be large enough so that it can house temporary
interior structures (e.g., a student model of William Wordsworth's Dove
Cottage).
-
Develop course protocols and assignments that utilize Second Life.
With the aid of graduate student research-assistance hours funded by the
Instructional Improvement grant, Transcriptions/LCI will develop a "starter
set" of standard social protocols and course assignments that take advantage
of the Second Life classroom space. "Social protocols" means, for example,
"Do we raise our hands to talk as in a normal classroom? Do we have to sit,
or can we walk around (and even fly)?" Through a series of initial trial
sessions with student volunteers, Transcriptions/LCI instructors and RAs
will establish some "do's and don'ts" for the conduct of a class-meeting in
Second Life. And in regard to course assignments: Transcriptions/LCI
instructors working with RAs will initially seed the enterprise with a
small, but richly detailed set of example assignments. For instance, what is
both desirable and doable (during a quarter) in assigning students the task
of mounting a performance of a Shakespeare scene in Second Life? or in
creating an installation showing a setting in a novel? or in creating an
abstract tableau "representing" an Imagist poem or Gertrude Stein sentence?
-
Develop procedures for streaming video
lectures during a class session in Second Life. In the past, faculty
involved with Transcriptions/LCI have invited guest speakers, usually
writers and artists working with new media, to discuss their work with
students either in a chat session or through such applications as
NetMeeting. (Photographs documenting one such web conference with
award-winning author Talan Memmott are available on the Transcriptions/LCI
website.) The limitations of a chat setting for a guest lecture are
abundant, since chat works best one-on-one and has difficulty with flexible
one-to-many and many-to-one exchanges. Experience has also shown NetMeeting
to have severe constraints: it is not cross-platform; the quality of the
video and audio is unsatisfying; and student participation is limited. The
most significant drawback of a web conference of this sort is that
participants cannot easily signal their desire to speak, which makes group
conversation awkward and less productive than it might otherwise be. (More
advanced remote conference solutions designed for business are priced beyond
the means of the university; and the English Department, like most
humanities departments, does not have ready access to remote conferencing,
multicast, and other solutions available elsewhere on campus.) Within
Second Life, Transcriptions/LCI would be able to stream video and audio,
which would greatly enhance presentations by remote guest speakers. So, too,
students' engagement would be enhanced by their ability to communicate
through the body language of their avatars.
-
Arrange itineraries for virtual "field
trips" to expose students to literary, art, and other cultural works on
display in the broader Second Life world. Just as one would arrange
for a class trip to a museum, gallery, or archive (for example, one
Transcriptions/LCI instructor, Carol Braun Pasternack, regularly arranges
for student visits to the Huntington Library as part of a "Scroll to Screen"
class on the relation of early manuscript culture to contemporary Internet
culture), it is possible to arrange for a class trip to a virtual museum or
any other location in the expansive world of Second Life, where some of the
most interesting contemporary writers, artists, architects, and other makers
or interpreters of culture have set up shop. For instance, the
definitive database of art and technology, Rhizome.org
<http://www.rhizome.org/>,
regularly sponsors artist "exhibits" in Second Life. As just one example,
the new media artist team behind 0100101110101101.ORG recently showed a work
entitled, "13 Most Beautiful Avatars," at the Second Life Ars Virtua
gallery. Virtual "field trips" conducted by Transcriptions/LCI would lead
students to such culturally significant sites as well as many others
relevant to Transcriptions/LCI courses. A high priority is thus to
develop a starter set of itineraries for UCSB students through culturally
significant locations in Second Life (a tour of sites, arranged with
annotations).
-
Develop collaboration arrangements with courses at other
institutions. With the aid of graduate student research-assistance hours
funded by the Instructional Improvement grant, Transcriptions/LCI will
arrange cross-institutional class meetings in Second Life. To date,
Transcriptions/LCI has secured agreements-in-principle for such
collaboration in 2007-2008 with Professor Timothy Lenoir (Kimberly Jenkins
Chair for New Technologies and Society at Duke University) and Professor
Francis Steen (Assistant Professor, Communication Studies, UCLA). (See
"Appendix: Letters of Support.") Similar collaboration is likely in future
years with Professor N. Katherine Hayles (Professor of English and
Design/MediaArts, UCLA), who Transcriptions/LCI has approached but who will
not be teaching an undergraduate course until 2008-2009.
In 2007-2008, for example, likely courses in
which students will "meet" the classes of Professors Lenoir and Steen
include Alan Liu's English 149VR, "Literary Imagination versus Virtual
Reality"; Rita Raley's English 146CC, "Literature of Technology: The Culture
of the Copy" (an updated version of the Spring 2007 course will be taught in
2007-2008); William Warner's English 149MC, "Media Culture," Rita Raley's
English 197, "Media Materialities"; Rita Raley's Freshman Seminar, "Gaming
Studies"; and several of the six offerings of English 10LC (the
lower-division course supervised by Transcriptions/LCI). The description of
Liu's English149VR indicates the fit: "This is a course that reexamines the
nature and function of literature by comparing it to new kinds of
imaginative experience available through today's digital media. How does
literary experience work in an imaginative work of fiction or a poem? How
does such imaginative experience compare to the way a computer simulation,
game, or virtual reality environment affects the user? Students will be
encouraged to create, or write about, projects that reflect on the relation
between literature and virtual reality on the basis of concrete cases--e.g.,
by comparing a novel to a computer game, playing the 'game' of literary
interpretation called the Ivanhoe Game, playing an 'interactive fiction,'
building a simulation in the NetLogo program, participating in the Second
Life virtual world,etc." (See "Estimated Impact on Courses and Assessment"
below.)
-
Develop support materials and training sessions. Graduate student
research-assistance hours funded by the Instructional Improvement grant will
also be channeled into creating a set of supporting documents and (in the
first year) training workshops to acclimate instructors and students to
Second Life. (Note: Instructional Improvement
funds would be dedicated on a once-only basis to the initial creation of
support apparatus. Normal and continuing support is budgeted to
Transcriptions/LCI and the English Department, which provide a TA position
each quarter.) Transcriptions/LCI has a successful history of
creating such support materials and workshops. For example, it created a
suite of how-to materials for Web authoring when the World Wide Web was
still relatively new; and it continually provides introductions and
workshops in basic Web authoring.
|
4. Estimated Impact
on Courses & Assessment |
The following Transcriptions/LCI courses will immediately benefit in 2007-2008
from theWeb 2.0 Pedagogy Initiative
(including both the EDKB-Wiki
andSecond Life Instructional Space
components) described above:
-
English 122 (large lecture course on "Narratives of War," which includes a
unit on war gaming)
-
English 146CC (38-student course on "Literature of Technology: The Culture
of the Copy")
-
English 149VR (38-student, 6-unit course with lab section on "Literary
Imagination versus Virtual Reality"
-
English 149MC (38-student, 5-unit, 5 hour per week course)
-
English 194 (15-student workshop course on "Literature Plus," i.e., the
relation between literary interpretation and paradigms of research in other
disciplines)
-
Freshman seminar (course on "Game Studies")
-
Six courses in the English 10LC series. (English 10LC is a variant of the
English 10 lower-division prerequisite for the English major.
Supervised by Transcriptions/LCI, 10LC is designed to extend the theme of
"introduction of literary interpretation" to "introduction to the
interpretation of literature in relation to other media.")
Altogether, the minimum immediate impact during the first year of the Web 2.0
Pedagogy Initiative will be 12 courses reaching approximately 358 students,
with the possibility that other Transcriptions/LCI courses will also be
involved.
This impact will increase in succeeding years, not just because more
Transcriptions/LCI courses will be affected, but because--based on
history--Transcriptions/LCI innovations in instructional technology have a
lasting impact on other courses in the English Department, including both
those in the department's other "centers" (the Early Modern Center and the
American Cultures and Global Contexts Center) and in the department's
curriculum generally. (See "History and Context" above.)
It is also an
advantage that Alan Liu will be stepping into the post of chair of the English
Department's Undergraduate Committee in 2007-2008, since this will
additionally allow the innovations of Transcriptions/LCI to be presented to
instructors and students through the regular channels of the department (e.g.,
undergraduate committee meetings, department meetings, meetings with the
student-run English Club, the online English Department listserv, etc.)
alongside other curricular business.
In light of the robust collaboration that Transcriptions/LCI has had during
the past decade with such other foci of "new media" research and teaching at
UCSB as Art, Media Arts and Technology, Film and Media Studies, Political
Science, Communication Studies, and Center for Information Technology and the
Humanities, it is anticipated that the Web 2.0 Pedagogy Initiative will also
have broader impact at UCSB. This is especially true because
Transcriptions/LCI is a regular participant in the Ph.D. Emphasis in
Technology and Society on campus, which bridges between Engineering, Computer
Science, Political Science, Sociology, Education, Communication, Film and New
Media Studies, and English. The gateway seminar in this Ph.D. emphasis
(the most recent instance of which in Fall 2006 was taught by
Transcriptions/LCI member Alan Liu) serves as the premier cross-disciplinary
propagator of ideas about "new media" to "early adopters" at UCSB.
Assessment will be conducted in the first year through a survey of students
and instructors, leading up to a discussion of the surveys and in particular
of the Second Life instructional space at a Transcriptions/LCI
Film.Literature.Software (FLS) colloquium in May or June 2008. The FLS
event series normally brings together instructors, graduate students, and undergraduate
students from multiple classes to discuss a work of art or an
innovative piece of software. For the assessment event focused on Second
Life, Transcriptions/LCI would also invite faculty and graduate students from
Communication, Education, Sociology, Political Science, and Computer
Science. In addition, it may be possible to present the results of the
first year's use of the Second Life instructional space to the members of the
Technology and Society Ph.D. Emphasis gateway seminar (described above), in
which Transcriptions/LCI faculty and graduate students regularly participate.
|
5. Budget and Timeline |
Budget and Timeline Spreadsheet (see
explanation below):
Explanation of Budget:
Transcriptions/LCI is
requesting a total of $15,138 from Instructional Development for work
on both the EDKB-Wiki and Second Life Instructional Space portions
of its Web 2.0 Pedagogy Initiative. All
the requested funds are for research assistant hours, with other costs
(including standing or continuing costs) funded by Transcriptions/LCI
and the English Department. The research assistant hours are
staged along a one-year timeline such that the bulk of the development
work will occur in summer through fall 2007 through close collaboration
between graduate student assistants and Professors Alan Liu and Rita
Raley. Due
to the strength of the English Department in the field of humanities
computing, there is a good pool of qualified graduate students who
would be able to serve as RAs. In addition, Transcriptions/LCI
hopes also to hire a student from Art or Media Arts & Technology
for some of the research hours devoted to the Second Life Instructional
Space.
Support to Continue Benefits of Project Beyond
Period of Initial Development:
After the initial development
year, Transcriptions/LCI will continue working on the EDKB-Wiki and
broadening its use among English Department faculty and students at
large. As discussed above, Transcriptions/LCI has an excellent
track record in supporting its innovations and disseminating them to
other centers and courses in the department. This continuing
support is implemented through the services of the Transcriptions/LCI
teaching assistant, who each quarter conducts multiple workshops and
holds drop-in support hours available to all department instructors
and students. The Transcriptions/LCI Film.Literature.Software
series of events has also been an effective forum for sharing new developments
with other members of the department and with other departments.
In regard to the Second
Life instructional space (as detailed above), Transcriptions/LCI and
the English Department are also committing to a minimum of three years
of the standing costs of Second Life (the fees and rent needed to build
a site in the virtual world; instructors and students use the space
for free). The Department intends to continue supporting the
Second Life instructional space beyond three years, though at that
time it will want to assess what technological alternatives have emerged
in the meantime.
For both the EDKB-Wiki
and the Second Life instructional space, Transcriptions/LCI and the
English Department are providing significant, continuing technology
support. The department will host the WikiMedia program on its
servers and commit part of the time of its staff server administrator
to keeping the program patched and up to date. Instructor and
student use of the wiki and of Second Life will be supported through
the computers in the Transcriptions/LCI computer lab (South Hall 2509)
and in the English Department's multimedia classroom (South Hall 1415). In
addition, the English Department is at its own expense currently installing
wireless networking in its portions of South Hall. Wireless will
significantly broaden the use of the EDKB-Wiki and Second Life instructional
space, since it allows users to work on their own laptops in the classroom
as desired without needing to rely on the availability of one of the
department's classroom computers. |
|
Appendix: Letters
of Support |
The
text of the letters of support has been removed
from the public, online version of this proposal
(see the hard copy proposal for
full text of the letters). Letters from:
- Professor Timothy Lenoir (Kimberly Jenkins
Chair for New Technologies and Society at Duke
University), 12 February 2007
- Professor Francis Steen (Assistant Professor,
Communication Studies, UCLA), 14 February 2007
- Jack Feuer (Editor, UCLA Magazine)
13 February 2007
|
Works
Cited |
-
C/Net News.com. "Universities Register for Virtual
Future." CNetNetworks, Inc. 7 February 2007. Accessed 14
February
2007.<http://news.com.com/Universities+register+for+virtual+future/2100-1032_3-6157088.html?tag=sas.emailUC>
-
Feuer, Jack. Letter on the instructional use of Second Life.
Email to Alan Liu. 13 February 2007. [This letter is attached above in
"Appendix: Letters of Support." The letter is confidential to the
evaluators of the Transcriptions/LCI Instructional Improvement Grant
Proposal.]
-
Liu, Alan. "Knowedge 2.0? The Relation of the Universityto Web
2.0." "Creating and Consuming Culture in the Digital Age" lecture
series. Virginia Commonwealth University. 16 November 2006. [paper; also
presented at Stanford University, UC Irvine, University of Nebraska at
Lincoln]
-
________. The Laws of Cool: Knowledge
Work and the Culture of Information. Chicago: University of
Chicago Press, 2004.
-
Nesson, Charles. Video of his Harvard Law School course in Second
Life. YouTube.com. Accessed 13 February
2007.<http://youtube.com/watch?v=ZUNAhzwZkdU>
-
New Media Consortium and EDUCAUSE Learning
Initiative. 2007 Horizon
Report. The New Media Consortium: 2007. Accessed 14
February
2007.<http://www.nmc.org/pdf/2007_Horizon_Report.pdf>
-
O'Reilly, Tim. "What is Web 2.0: Design Patterns and Business Models for the
Next Generation of Software." 30 September 2005.
O'ReillyMedia,Inc. Accessed 8 September 2006.
<http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html>
-
Raley, Rita. Tactical
Media. Forthcoming in "Electronic Mediations" series.
Minneapolis: University of Minnesota Press.
-
Second Life. Home page. 2007. Linden Research, Inc.
Accessed 16 February 2007.
<http://secondlife.com/
>
-
Wikipedia. "Businesses and Organizations in Second Life."
Accessed 14 February 2007.
<http://en.wikipedia.org/wiki/Businesses_and_Organizations_in_Second_Life>
-
________. "Second Life." Accessed 14 February 2007.
<http://en.wikipedia.org/wiki/Second_Life>
|
URLs
of Transcriptions/LCI or
English Department
Online Projects Cited |
|
Notes |
-
For an influential definition of "Web 2.0," see Tim O'Reilly, "What is Web
2.0: Design Patterns and Business Models for the Next Generation of
Software," 30 September 2005, O'Reilly Media, Inc., accessed 8 September
2006,
<http://www.oreillynet.com/pub/a/oreilly/tim/
news/2005/09/30/what-is-web-20.html>
-
Transcriptions/LCI is attempting to approach Web 2.0 with critical awareness
rather than wide-eyed enthusiasm. Research by Alan Liu and Rita Raley
(see Works Cited) complements the present Web 2.0 Pedagogy Initiative
proposal by placing recent "new media" developments in social, cultural,
economic, and educational perspective. Especially relevant is the
sequence of presentations that Liu has given since 2006 at a number of
institutions on "Knowledge 2.0? The Relation of the University to Web 2.0."
-
Wikipedia, "Second Life," 14 February 2007. (See Works Cited.)
-
Wikipedia, "Businesses and Organizations in Second Life," 14 February 2007.
-
See also C/Net News.com, "Universities Register for Virtual Future," 7
February 2007. Feuer's letter to Transcriptions/LCI is attached below
in Appendix: Supporting Letters. (Feuer's letter is confidential to the
evaluators of the Transcriptions/LCI Instructional Improvement Grant
proposal, since his story on Second Life will not be appearing in UCLA
Magazine until April 2007.)
-
Wikipedia, "Businesses and Organizations in Second Life." 14 February
2007.
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